feat: initial commit
This commit is contained in:
20
Assets/Common/Timer/Runtime/IStopwatch.cs
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20
Assets/Common/Timer/Runtime/IStopwatch.cs
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@@ -0,0 +1,20 @@
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using System;
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namespace Common.Timer.Runtime
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{
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public interface IStopwatch : ITimer
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{
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public float Duration { get; set; }
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public bool DeactivateOnTimeReached { get; set; }
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public float RemainingTime { get; set; }
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public float Progress { get; set; }
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public bool IsTimeReached => CurrentTime >= Duration;
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public event Action OnTimeReached;
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public void SetDuration(float value);
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public void SetRemainingTime(float value);
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public void SetProgress(float value);
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public void EndTime();
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}
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}
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2
Assets/Common/Timer/Runtime/IStopwatch.cs.meta
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2
Assets/Common/Timer/Runtime/IStopwatch.cs.meta
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@@ -0,0 +1,2 @@
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||||
fileFormatVersion: 2
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||||
guid: 7d400d4cccd55e94088df52dfd4cbb96
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||||
23
Assets/Common/Timer/Runtime/ITimer.cs
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23
Assets/Common/Timer/Runtime/ITimer.cs
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@@ -0,0 +1,23 @@
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using System;
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namespace Common.Timer.Runtime
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{
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public interface ITimer
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{
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public bool IsActive { get; }
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public float CurrentTime { get; set; }
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public float DeltaTime { get; }
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public void Tick();
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public void Activate(bool resetTime = false);
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public void Deactivate();
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public void ResetTime();
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public void SetTime(float value);
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public event Action OnTick;
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public event Action OnActivate;
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public event Action OnDeactivate;
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public event Action OnTimeReset;
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}
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}
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2
Assets/Common/Timer/Runtime/ITimer.cs.meta
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2
Assets/Common/Timer/Runtime/ITimer.cs.meta
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@@ -0,0 +1,2 @@
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||||
fileFormatVersion: 2
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||||
guid: 166ad9d07eff7ce409885714f6cddd55
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||||
20
Assets/Common/Timer/Runtime/JoeSiu.Common.Timer.asmdef
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20
Assets/Common/Timer/Runtime/JoeSiu.Common.Timer.asmdef
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@@ -0,0 +1,20 @@
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{
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"name": "Common.Timer.Runtime",
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"rootNamespace": "JoeSiu",
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"references": [
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"GUID:75469ad4d38634e559750d17036d5f7c",
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||||
"GUID:6055be8ebefd69e48b49212b09b47b2f",
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||||
"GUID:324caed91501a9c47a04ebfd87b68794",
|
||||
"GUID:d7f6647327e7fa54faec2c8e2a49621d",
|
||||
"GUID:70e478b7eb804446bc79813af716d369"
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||||
],
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||||
"includePlatforms": [],
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||||
"excludePlatforms": [],
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||||
"allowUnsafeCode": false,
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||||
"overrideReferences": false,
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||||
"precompiledReferences": [],
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||||
"autoReferenced": true,
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||||
"defineConstraints": [],
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||||
"versionDefines": [],
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||||
"noEngineReferences": false
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||||
}
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
|
||||
guid: 4867374f8b89f5b4587d9170bed9e856
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
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||||
userData:
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||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
104
Assets/Common/Timer/Runtime/MonoStopwatch.cs
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104
Assets/Common/Timer/Runtime/MonoStopwatch.cs
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@@ -0,0 +1,104 @@
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using System;
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using TriInspector;
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using UnityEngine;
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namespace Common.Timer.Runtime
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{
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public class MonoStopwatch : MonoTimer, IStopwatch
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{
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public override float CurrentTime
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{
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get
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{
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currentTime = Mathf.Clamp(currentTime, 0f, Duration);
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return currentTime;
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}
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set => currentTime = Mathf.Clamp(value, 0f, Duration);
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}
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[Title("Settings (Stopwatch)")]
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[SerializeField]
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protected float duration;
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[Group("Internal"), ShowInInspector, DisableInEditMode]
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public virtual float Duration
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{
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get
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{
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duration = Mathf.Max(0.001f, duration);
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return duration;
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}
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set => duration = Mathf.Max(0.001f, value);
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}
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[SerializeField]
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protected bool deactivateOnTimeReached;
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public bool DeactivateOnTimeReached
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{
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get => deactivateOnTimeReached;
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set => deactivateOnTimeReached = value;
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}
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[Group("Internal"), ShowInInspector, DisableInEditMode]
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public virtual float RemainingTime
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{
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get => Mathf.Clamp(Duration - CurrentTime, 0f, Duration);
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set => CurrentTime = Mathf.Clamp(Duration - value, 0f, Duration);
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}
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[Group("Internal"), ShowInInspector, DisableInEditMode]
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public virtual float Progress
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{
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get => Duration == 0f ? 0f : Mathf.Clamp(CurrentTime / Duration, 0f, 1f);
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set => CurrentTime = Mathf.Clamp(Duration * value, 0f, Duration);
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}
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[Group("Internal"), ReadOnly, ShowInInspector, DisableInEditMode]
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public virtual bool IsTimeReached => CurrentTime >= Duration;
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public event Action OnTimeReached;
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public override void Tick()
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{
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if (IsTimeReached) return;
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base.Tick();
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if (!IsActive) return;
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if (CurrentTime >= Duration) EndTime();
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}
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public virtual void SetDuration(float value)
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{
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Duration = value;
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if (IsTimeReached) EndTime();
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}
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public virtual void SetRemainingTime(float value)
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{
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RemainingTime = value;
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if (IsTimeReached) EndTime();
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}
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public virtual void SetProgress(float value)
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{
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Progress = value;
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if (IsTimeReached) EndTime();
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}
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public virtual void EndTime()
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{
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currentTime = Duration;
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InvokeOnTimeReached();
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if (DeactivateOnTimeReached) Deactivate();
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}
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protected virtual void InvokeOnTimeReached()
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{
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OnTimeReached?.Invoke();
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}
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#if UNITY_EDITOR
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[Group("Debug"), Button("End Time"), HideInEditMode]
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private void EndTimer_Editor() => EndTime();
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#endif
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}
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}
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2
Assets/Common/Timer/Runtime/MonoStopwatch.cs.meta
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2
Assets/Common/Timer/Runtime/MonoStopwatch.cs.meta
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@@ -0,0 +1,2 @@
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||||
fileFormatVersion: 2
|
||||
guid: 7152de60fabb33c41aebca0a58b2096b
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109
Assets/Common/Timer/Runtime/MonoTimer.cs
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109
Assets/Common/Timer/Runtime/MonoTimer.cs
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@@ -0,0 +1,109 @@
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using System;
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using TriInspector;
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using UnityEngine;
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namespace Common.Timer.Runtime
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{
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[DeclareBoxGroup("Debug")]
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[DeclareBoxGroup("Internal")]
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// TODO: Create a MonoTimerBase similar to TimerBaseSO instead
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public class MonoTimer : MonoBehaviour, ITimer
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{
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[Title("Settings")]
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[SerializeField]
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protected bool isActive;
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public virtual bool IsActive
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{
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get => isActive;
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protected set => isActive = value;
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}
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protected float currentTime;
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[Group("Internal"), ShowInInspector, DisableInEditMode]
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public virtual float CurrentTime
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{
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get
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{
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currentTime = Mathf.Max(currentTime, 0f);
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return currentTime;
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}
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set => currentTime = Mathf.Max(value, 0f);
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}
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[Group("Internal"), ShowInInspector, DisableInEditMode]
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public virtual float DeltaTime => Time.deltaTime;
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public event Action OnTick;
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public event Action OnActivate;
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public event Action OnDeactivate;
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public event Action OnTimeReset;
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protected virtual void Update()
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{
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Tick();
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}
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#region Public Methods
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public virtual void Tick()
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{
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if (!IsActive) return;
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CurrentTime += DeltaTime;
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InvokeOnTick();
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}
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public virtual void Activate(bool resetTime = false)
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{
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IsActive = true;
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InvokeOnActivate();
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if (resetTime) ResetTime();
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}
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public virtual void Deactivate()
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{
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IsActive = false;
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InvokeOnDeactivate();
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}
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public virtual void ResetTime()
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{
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CurrentTime = 0f;
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InvokeOnTimeReset();
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}
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public virtual void SetTime(float value)
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{
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CurrentTime = value;
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}
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#endregion
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#region Protected Methods
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protected virtual void InvokeOnTick() => OnTick?.Invoke();
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protected virtual void InvokeOnActivate() => OnActivate?.Invoke();
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protected virtual void InvokeOnDeactivate() => OnDeactivate?.Invoke();
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protected virtual void InvokeOnTimeReset() => OnTimeReset?.Invoke();
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#endregion
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#if UNITY_EDITOR
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[Group("Debug"), Button("Activate"), HideInEditMode]
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private void Activate_Editor() => Activate(false);
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[Group("Debug"), Button("Activate (Reset Time)"), HideInEditMode]
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private void ActivateResetTime_Editor() => Activate(true);
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[Group("Debug"), Button("Deactivate"), HideInEditMode]
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private void Deactivate_Editor() => Deactivate();
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[Group("Debug"), Button("Tick"), HideInEditMode]
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private void Tick_Editor() => Tick();
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[Group("Debug"), Button("Reset Time"), HideInEditMode]
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private void ResetTime_Editor() => ResetTime();
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#endif
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}
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}
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2
Assets/Common/Timer/Runtime/MonoTimer.cs.meta
Normal file
2
Assets/Common/Timer/Runtime/MonoTimer.cs.meta
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@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 34fac720fb4287843aea355b0594eda1
|
||||
8
Assets/Common/Timer/Runtime/ScriptableObjects.meta
Normal file
8
Assets/Common/Timer/Runtime/ScriptableObjects.meta
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@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 84762aa781ebe084290160322bc621e3
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
62
Assets/Common/Timer/Runtime/ScriptableObjects/StopwatchSO.cs
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62
Assets/Common/Timer/Runtime/ScriptableObjects/StopwatchSO.cs
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@@ -0,0 +1,62 @@
|
||||
using System;
|
||||
using TriInspector;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Common.Timer.Runtime.ScriptableObjects
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||||
{
|
||||
[CreateAssetMenu(fileName = "Stopwatch", menuName = "JoeSiu/Common/Stopwatch")]
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public class StopwatchSO : TimerBaseSO, IStopwatch
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{
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protected override ITimer Timer => _stopwatch;
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[SerializeField, InlineProperty, HideLabel]
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[InfoBox("The stopwatch in ScriptableObject will be deactivated by default")]
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private Stopwatch _stopwatch = new(false, 10f);
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|
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public float Duration
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{
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get => _stopwatch.Duration;
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set => _stopwatch.Duration = value;
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}
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||||
public float RemainingTime
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{
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get => _stopwatch.RemainingTime;
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set => _stopwatch.RemainingTime = value;
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}
|
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public float Progress
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{
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get => _stopwatch.Progress;
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set => _stopwatch.Progress = value;
|
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}
|
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public bool IsTimeReached => _stopwatch.IsTimeReached;
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public bool DeactivateOnTimeReached
|
||||
{
|
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get => _stopwatch.DeactivateOnTimeReached;
|
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set => _stopwatch.DeactivateOnTimeReached = value;
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||||
}
|
||||
|
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public event Action OnTimeReached
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||||
{
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add => _stopwatch.OnTimeReached += value;
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||||
remove => _stopwatch.OnTimeReached -= value;
|
||||
}
|
||||
|
||||
protected override void Activate_Internal(bool resetTime = false)
|
||||
{
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||||
_stopwatch.Activate(resetTime);
|
||||
}
|
||||
|
||||
public virtual void SetDuration(float value) => _stopwatch.SetDuration(value);
|
||||
|
||||
public virtual void SetRemainingTime(float value) => _stopwatch.SetRemainingTime(value);
|
||||
|
||||
public virtual void SetProgress(float value) => _stopwatch.SetProgress(value);
|
||||
|
||||
public void EndTime() => _stopwatch.EndTime();
|
||||
|
||||
public override void Reinitialize()
|
||||
{
|
||||
_stopwatch = new(false, _stopwatch.Duration);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bef3fff7f3888464aab61a599e9a460a
|
||||
113
Assets/Common/Timer/Runtime/ScriptableObjects/TimerBaseSO.cs
Normal file
113
Assets/Common/Timer/Runtime/ScriptableObjects/TimerBaseSO.cs
Normal file
@@ -0,0 +1,113 @@
|
||||
using System;
|
||||
using TriInspector;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Common.Timer.Runtime.ScriptableObjects
|
||||
{
|
||||
public abstract class TimerBaseSO : ScriptableObject, ITimer
|
||||
{
|
||||
protected abstract ITimer Timer { get; }
|
||||
|
||||
public bool IsActive => Timer.IsActive;
|
||||
public float CurrentTime
|
||||
{
|
||||
get => Timer.CurrentTime;
|
||||
set => Timer.CurrentTime = value;
|
||||
}
|
||||
public float DeltaTime => Timer.DeltaTime;
|
||||
|
||||
public void Tick() => Timer.Tick();
|
||||
|
||||
public void Activate(bool resetTime = false)
|
||||
{
|
||||
AddToManager();
|
||||
Activate_Internal(resetTime);
|
||||
}
|
||||
|
||||
public void Deactivate() => Timer.Deactivate();
|
||||
|
||||
public void ResetTime() => Timer.ResetTime();
|
||||
|
||||
public virtual void SetTime(float value)
|
||||
{
|
||||
CurrentTime = value;
|
||||
}
|
||||
|
||||
public event Action OnTick
|
||||
{
|
||||
add => Timer.OnTick += value;
|
||||
remove => Timer.OnTick -= value;
|
||||
}
|
||||
public event Action OnActivate
|
||||
{
|
||||
add => Timer.OnActivate += value;
|
||||
remove => Timer.OnActivate -= value;
|
||||
}
|
||||
public event Action OnDeactivate
|
||||
{
|
||||
add => Timer.OnDeactivate += value;
|
||||
remove => Timer.OnDeactivate -= value;
|
||||
}
|
||||
public event Action OnTimeReset
|
||||
{
|
||||
add => Timer.OnTimeReset += value;
|
||||
remove => Timer.OnTimeReset -= value;
|
||||
}
|
||||
|
||||
protected abstract void Activate_Internal(bool resetTime = false);
|
||||
|
||||
private void AddToManager()
|
||||
{
|
||||
if (!TimerManager.GetInstance()) TimerManager.CreateInstance();
|
||||
TimerManager.Instance.Add(this);
|
||||
}
|
||||
|
||||
private void RemoveFromManager()
|
||||
{
|
||||
if (!TimerManager.GetInstance()) return;
|
||||
TimerManager.Instance.Remove(this);
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
protected virtual void OnPlayModeStateChanged(PlayModeStateChange state)
|
||||
{
|
||||
if (state == PlayModeStateChange.ExitingPlayMode)
|
||||
{
|
||||
Reinitialize();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if UNITY_EDITOR
|
||||
protected virtual void OnValidate()
|
||||
{
|
||||
if (!EditorApplication.isPlaying) Timer.Deactivate();
|
||||
}
|
||||
#endif
|
||||
|
||||
protected virtual void OnEnable()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
|
||||
#endif
|
||||
}
|
||||
|
||||
protected virtual void OnDisable()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
|
||||
#endif
|
||||
}
|
||||
|
||||
protected virtual void OnDestroy()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
Reinitialize();
|
||||
#endif
|
||||
}
|
||||
|
||||
[Button]
|
||||
public abstract void Reinitialize();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 312c8c00ee578df428063b28e6322aed
|
||||
25
Assets/Common/Timer/Runtime/ScriptableObjects/TimerSO.cs
Normal file
25
Assets/Common/Timer/Runtime/ScriptableObjects/TimerSO.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
using TriInspector;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Common.Timer.Runtime.ScriptableObjects
|
||||
{
|
||||
[CreateAssetMenu(fileName = "Timer", menuName = "JoeSiu/Common/Timer")]
|
||||
public class TimerSO : TimerBaseSO
|
||||
{
|
||||
protected override ITimer Timer => _timer;
|
||||
|
||||
[SerializeField, InlineProperty, HideLabel]
|
||||
[InfoBox("The timer in ScriptableObject will be deactivated by default")]
|
||||
private Timer _timer = new(false);
|
||||
|
||||
protected override void Activate_Internal(bool resetTime = false)
|
||||
{
|
||||
_timer.Activate(resetTime);
|
||||
}
|
||||
|
||||
public override void Reinitialize()
|
||||
{
|
||||
_timer = new(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cc4e8df518cd7244dbdfc3464c604bed
|
||||
120
Assets/Common/Timer/Runtime/Stopwatch.cs
Normal file
120
Assets/Common/Timer/Runtime/Stopwatch.cs
Normal file
@@ -0,0 +1,120 @@
|
||||
using System;
|
||||
using TriInspector;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
namespace Common.Timer.Runtime
|
||||
{
|
||||
[Serializable]
|
||||
public class Stopwatch : Timer, IStopwatch
|
||||
{
|
||||
public override float CurrentTime
|
||||
{
|
||||
get
|
||||
{
|
||||
currentTime = Mathf.Clamp(currentTime, 0f, Duration);
|
||||
return currentTime;
|
||||
}
|
||||
set => currentTime = Mathf.Clamp(value, 0f, Duration);
|
||||
}
|
||||
|
||||
[Title("Settings (Stopwatch)")]
|
||||
[SerializeField]
|
||||
[FormerlySerializedAs("_duration")]
|
||||
protected float duration;
|
||||
[Group("Internal"), ShowInInspector, DisableInEditMode]
|
||||
public virtual float Duration
|
||||
{
|
||||
get
|
||||
{
|
||||
duration = Mathf.Max(0.001f, duration);
|
||||
return duration;
|
||||
}
|
||||
set => duration = Mathf.Max(0.001f, value);
|
||||
}
|
||||
[SerializeField]
|
||||
[FormerlySerializedAs("_deactivateOnTimeReached")]
|
||||
protected bool deactivateOnTimeReached;
|
||||
public bool DeactivateOnTimeReached
|
||||
{
|
||||
get => deactivateOnTimeReached;
|
||||
set => deactivateOnTimeReached = value;
|
||||
}
|
||||
|
||||
[Group("Internal"), ShowInInspector, DisableInEditMode]
|
||||
public virtual float RemainingTime
|
||||
{
|
||||
get => Mathf.Clamp(Duration - CurrentTime, 0f, Duration);
|
||||
set => CurrentTime = Mathf.Clamp(Duration - value, 0f, Duration);
|
||||
}
|
||||
[Group("Internal"), ShowInInspector, DisableInEditMode]
|
||||
public virtual float Progress
|
||||
{
|
||||
get => Duration == 0f ? 0f : Mathf.Clamp(CurrentTime / Duration, 0f, 1f);
|
||||
set => CurrentTime = Mathf.Clamp(Duration * value, 0f, Duration);
|
||||
}
|
||||
[Group("Internal"), ReadOnly, ShowInInspector, DisableInEditMode]
|
||||
public virtual bool IsTimeReached => CurrentTime >= Duration;
|
||||
|
||||
public event Action OnTimeReached;
|
||||
|
||||
public Stopwatch(bool isActive, float duration, bool deactivateOnTimeReached = false) : base(isActive)
|
||||
{
|
||||
this.duration = duration;
|
||||
this.deactivateOnTimeReached = deactivateOnTimeReached;
|
||||
}
|
||||
|
||||
public override void Tick()
|
||||
{
|
||||
if (IsTimeReached) return;
|
||||
|
||||
base.Tick();
|
||||
if (!IsActive) return;
|
||||
|
||||
if (IsTimeReached) EndTime();
|
||||
}
|
||||
|
||||
public override void SetTime(float value)
|
||||
{
|
||||
CurrentTime = value;
|
||||
if (IsTimeReached) EndTime();
|
||||
}
|
||||
|
||||
public virtual void SetDuration(float value)
|
||||
{
|
||||
Duration = value;
|
||||
if (IsTimeReached) EndTime();
|
||||
}
|
||||
|
||||
public virtual void SetRemainingTime(float value)
|
||||
{
|
||||
RemainingTime = value;
|
||||
if (IsTimeReached) EndTime();
|
||||
}
|
||||
|
||||
public virtual void SetProgress(float value)
|
||||
{
|
||||
Progress = value;
|
||||
if (IsTimeReached) EndTime();
|
||||
}
|
||||
|
||||
public virtual void EndTime()
|
||||
{
|
||||
currentTime = Duration;
|
||||
InvokeOnTimeReached();
|
||||
if (DeactivateOnTimeReached) Deactivate();
|
||||
}
|
||||
|
||||
protected virtual void InvokeOnTimeReached()
|
||||
{
|
||||
OnTimeReached?.Invoke();
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
|
||||
[Group("Debug"), Button("End Time"), HideInEditMode]
|
||||
private void EndTimer_Editor() => EndTime();
|
||||
|
||||
#endif
|
||||
}
|
||||
}
|
||||
2
Assets/Common/Timer/Runtime/Stopwatch.cs.meta
Normal file
2
Assets/Common/Timer/Runtime/Stopwatch.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: deafc70d1d6a826429baf2f506837603
|
||||
114
Assets/Common/Timer/Runtime/Timer.cs
Normal file
114
Assets/Common/Timer/Runtime/Timer.cs
Normal file
@@ -0,0 +1,114 @@
|
||||
using System;
|
||||
using TriInspector;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
namespace Common.Timer.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// C# implementation of a timer. Remember to call Tick() on this Timer object via script!
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
[DeclareBoxGroup("Debug")]
|
||||
[DeclareBoxGroup("Internal")]
|
||||
public class Timer : ITimer
|
||||
{
|
||||
[Title("Settings")]
|
||||
[SerializeField]
|
||||
[FormerlySerializedAs("_isActive")]
|
||||
protected bool isActive;
|
||||
public virtual bool IsActive
|
||||
{
|
||||
get => isActive;
|
||||
protected set => isActive = value;
|
||||
}
|
||||
|
||||
protected float currentTime;
|
||||
[Group("Internal"), ShowInInspector, DisableInEditMode]
|
||||
public virtual float CurrentTime
|
||||
{
|
||||
get
|
||||
{
|
||||
currentTime = Mathf.Max(currentTime, 0f);
|
||||
return currentTime;
|
||||
}
|
||||
set => currentTime = Mathf.Max(value, 0f);
|
||||
}
|
||||
[Group("Internal"), ShowInInspector, DisableInEditMode]
|
||||
public virtual float DeltaTime => Time.deltaTime;
|
||||
|
||||
public event Action OnTick;
|
||||
public event Action OnActivate;
|
||||
public event Action OnDeactivate;
|
||||
public event Action OnTimeReset;
|
||||
|
||||
public Timer(bool isActive)
|
||||
{
|
||||
this.isActive = isActive;
|
||||
}
|
||||
|
||||
#region Public Methods
|
||||
|
||||
public virtual void Tick()
|
||||
{
|
||||
if (!IsActive) return;
|
||||
|
||||
CurrentTime += DeltaTime;
|
||||
InvokeOnTick();
|
||||
}
|
||||
|
||||
public virtual void Activate(bool resetTime = false)
|
||||
{
|
||||
IsActive = true;
|
||||
InvokeOnActivate();
|
||||
if (resetTime) ResetTime();
|
||||
}
|
||||
|
||||
public virtual void Deactivate()
|
||||
{
|
||||
IsActive = false;
|
||||
InvokeOnDeactivate();
|
||||
}
|
||||
|
||||
public virtual void ResetTime()
|
||||
{
|
||||
CurrentTime = 0f;
|
||||
InvokeOnTimeReset();
|
||||
}
|
||||
|
||||
public virtual void SetTime(float value)
|
||||
{
|
||||
CurrentTime = value;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Protected Methods
|
||||
|
||||
protected virtual void InvokeOnTick() => OnTick?.Invoke();
|
||||
protected virtual void InvokeOnActivate() => OnActivate?.Invoke();
|
||||
protected virtual void InvokeOnDeactivate() => OnDeactivate?.Invoke();
|
||||
protected virtual void InvokeOnTimeReset() => OnTimeReset?.Invoke();
|
||||
|
||||
#endregion
|
||||
|
||||
#if UNITY_EDITOR
|
||||
|
||||
[Group("Debug"), Button("Activate"), HideInEditMode]
|
||||
private void Activate_Editor() => Activate(false);
|
||||
|
||||
[Group("Debug"), Button("Activate (Reset Time)"), HideInEditMode]
|
||||
private void ActivateResetTime_Editor() => Activate(true);
|
||||
|
||||
[Group("Debug"), Button("Deactivate"), HideInEditMode]
|
||||
private void Deactivate_Editor() => Deactivate();
|
||||
|
||||
[Group("Debug"), Button("Tick"), HideInEditMode]
|
||||
private void Tick_Editor() => Tick();
|
||||
|
||||
[Group("Debug"), Button("Reset Time"), HideInEditMode]
|
||||
private void ResetTime_Editor() => ResetTime();
|
||||
|
||||
#endif
|
||||
}
|
||||
}
|
||||
2
Assets/Common/Timer/Runtime/Timer.cs.meta
Normal file
2
Assets/Common/Timer/Runtime/Timer.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 64b5ad6c3a3b3934892167377d2ff419
|
||||
41
Assets/Common/Timer/Runtime/TimerManager.cs
Normal file
41
Assets/Common/Timer/Runtime/TimerManager.cs
Normal file
@@ -0,0 +1,41 @@
|
||||
using System.Collections.Generic;
|
||||
using Common.Timer.Runtime.ScriptableObjects;
|
||||
using JoeSiu.Common.Infrastructure.Runtime;
|
||||
using TriInspector;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Common.Timer.Runtime
|
||||
{
|
||||
public class TimerManager : MonoSingleton<TimerManager>
|
||||
{
|
||||
[InfoBox("As ScriptableObject doesn't have Update() function, use this class to control the ScriptableObject timer's tick")]
|
||||
[SerializeField]
|
||||
private List<TimerBaseSO> _timerSOs = new();
|
||||
public IReadOnlyList<TimerBaseSO> TimerSOs => _timerSOs.AsReadOnly();
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
DontDestroyOnLoad(this);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
_timerSOs.ForEach(so => so?.Tick());
|
||||
}
|
||||
|
||||
public void Add(TimerBaseSO timerBaseSO)
|
||||
{
|
||||
if (_timerSOs.Contains(timerBaseSO)) return;
|
||||
_timerSOs.Add(timerBaseSO);
|
||||
Debug.Log($"Added TimerBaseSO '{timerBaseSO.name}' to {nameof(TimerManager)}", this);
|
||||
}
|
||||
|
||||
public void Remove(TimerBaseSO timerBaseSO)
|
||||
{
|
||||
if (!_timerSOs.Contains(timerBaseSO)) return;
|
||||
_timerSOs.Remove(timerBaseSO);
|
||||
Debug.Log( $"Removed TimerBaseSO '{timerBaseSO.name}' from {nameof(TimerManager)}", this);
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Common/Timer/Runtime/TimerManager.cs.meta
Normal file
2
Assets/Common/Timer/Runtime/TimerManager.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 477f0034741527640a767bbcb0c42a01
|
||||
8
Assets/Common/Timer/Runtime/UI.meta
Normal file
8
Assets/Common/Timer/Runtime/UI.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6346ab71a8da1784c84e99bf10a88384
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
68
Assets/Common/Timer/Runtime/UI/TimerDebugText.cs
Normal file
68
Assets/Common/Timer/Runtime/UI/TimerDebugText.cs
Normal file
@@ -0,0 +1,68 @@
|
||||
using System;
|
||||
using JoeSiu.Common.Serialization.Runtime;
|
||||
using TMPro;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Common.Timer.Runtime.UI
|
||||
{
|
||||
public class TimerDebugText : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private SerializableInterface<ITimer> _timer = new();
|
||||
public TMP_Text text;
|
||||
public string prefix;
|
||||
public int decimalPlaces = 2;
|
||||
|
||||
public ITimer Timer
|
||||
{
|
||||
get => _timer.Value;
|
||||
set => _timer.Value = value;
|
||||
}
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
text = GetComponent<TMP_Text>();
|
||||
}
|
||||
|
||||
private void OnValidate()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (!EditorApplication.isPlaying && Selection.Contains(gameObject)) UpdateText(Timer);
|
||||
#endif
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
UpdateText(Timer);
|
||||
}
|
||||
|
||||
public void UpdateText(ITimer timer)
|
||||
{
|
||||
if (!text) return;
|
||||
if (timer == null) return;
|
||||
|
||||
var format = $"F{decimalPlaces}";
|
||||
var info = string.IsNullOrEmpty(prefix) ? "" : $"{prefix}\n";
|
||||
if (timer is Behaviour behaviour) info += $"enabled: {behaviour.enabled}\n";
|
||||
info += $"active: {timer.IsActive}\n";
|
||||
|
||||
switch (timer)
|
||||
{
|
||||
// Check if timer implements IStopwatch
|
||||
case IStopwatch stopwatch:
|
||||
info += $"isTimeReached: {stopwatch.IsTimeReached}\n";
|
||||
info += $"{Math.Round(stopwatch.CurrentTime, decimalPlaces).ToString(format)}s / " +
|
||||
$"{Math.Round(stopwatch.Duration, decimalPlaces).ToString(format)}s " +
|
||||
$"(remain: {Math.Round(stopwatch.RemainingTime, decimalPlaces).ToString(format)}s)\n";
|
||||
break;
|
||||
// Fallback for base Timer class
|
||||
default:
|
||||
info += $"{Math.Round(timer.CurrentTime, decimalPlaces).ToString(format)}s\n";
|
||||
break;
|
||||
}
|
||||
|
||||
text.text = info;
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Common/Timer/Runtime/UI/TimerDebugText.cs.meta
Normal file
2
Assets/Common/Timer/Runtime/UI/TimerDebugText.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9449292013eda4945bf3f8bc3ba3b52d
|
||||
79
Assets/Common/Timer/Runtime/UI/TimerDurationText.cs
Normal file
79
Assets/Common/Timer/Runtime/UI/TimerDurationText.cs
Normal file
@@ -0,0 +1,79 @@
|
||||
using System;
|
||||
using JoeSiu.Common.Serialization.Runtime;
|
||||
using TMPro;
|
||||
using TriInspector;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Common.Timer.Runtime.UI
|
||||
{
|
||||
[ExecuteAlways]
|
||||
public class TimerDurationText : MonoBehaviour
|
||||
{
|
||||
public TMP_Text text;
|
||||
[SerializeField]
|
||||
private SerializableInterface<ITimer> _timer = new();
|
||||
#if UNITY_EDITOR
|
||||
[ShowIf(nameof(IsStopwatch))]
|
||||
#endif
|
||||
public bool useRemainingTimeForStopwatch = true;
|
||||
[Range(0, 15)]
|
||||
public int precision = 0;
|
||||
[Range(0, 15)]
|
||||
public int padLeft = 0;
|
||||
[Range(0, 15)]
|
||||
public int padRight = 0;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
private bool IsStopwatch => Timer is IStopwatch;
|
||||
#endif
|
||||
|
||||
public ITimer Timer
|
||||
{
|
||||
get => _timer?.Value;
|
||||
set => _timer.Value = value;
|
||||
}
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
text = GetComponent<TMP_Text>();
|
||||
}
|
||||
|
||||
private void OnValidate()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (!EditorApplication.isPlaying && Selection.Contains(gameObject)) UpdateText(Timer);
|
||||
#endif
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
UpdateText(Timer);
|
||||
}
|
||||
|
||||
public void UpdateText(ITimer timer)
|
||||
{
|
||||
if (!text) return;
|
||||
if (timer == null) return;
|
||||
|
||||
float time;
|
||||
|
||||
if (useRemainingTimeForStopwatch && timer is IStopwatch stopwatch)
|
||||
{
|
||||
time = stopwatch.RemainingTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
time = timer.CurrentTime;
|
||||
}
|
||||
|
||||
time = (float)Math.Round(time, precision);
|
||||
var timeString = time.ToString();
|
||||
// TODO: PadLeft / PadRight doesn't work in all cases (e.g., given time of 1, it can't turn into 01.00)
|
||||
// TODO: Use a custom user defined formatter instead?
|
||||
if (padLeft > 0) timeString = timeString.PadLeft(padLeft, '0');
|
||||
if (padRight > 0) timeString = timeString.PadRight(padRight, '0');
|
||||
text.SetText(timeString);
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Common/Timer/Runtime/UI/TimerDurationText.cs.meta
Normal file
2
Assets/Common/Timer/Runtime/UI/TimerDurationText.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a872f72d4d5d8e94895cff23a747e3f0
|
||||
Reference in New Issue
Block a user